Many people think that someone who owns a trademark in a word has complete ownership of that word for all purposes. This is not so.
Trademark Rights are Limited
A trademark owner can stop other businesses that sell the same product or service from using a confusingly similar trademark in a way that is likely to cause customer confusion about the source of the goods or services. That’s it. That’s all the power a trademark owner has. If there is no confusion, then there is no infringement.
So for example, companies making different products can use identical trademarks, like GERBER for baby food and GERBER for knives. No one is likely to confuse baby food for knives, or vice versa, and so there is no infringement.
Continue reading “You Can Own a Trademark, But You Can’t Own a Word” »
We have fielded a lot of questions lately on the decision by the United States Patent and Trademark Office (“USPTO”) to cancel the registrations of six marks belonging to the Washington Redskins of the National Football League. The decision came from the USPTO’s Trademark Trial and Appeal Board (“TTAB”) on June 18, 2014, after proceedings between the Redskins’ corporate owner and five Native American plaintiffs (full details from the USPTO here.) Since the USPTO released that decision, we have had several people ask us about the decision and how it affects the validity of the Redskins marks. Here are our answers to common misconceptions about the USPTO decision.
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The Ninth Circuit Court of Appeals (sitting in San Francisco) has opened the door to college athletes’ challenges to the use of their images in popular sports video games. Former college football quarterback Sam Keller scored a victory in his claim against Electronic Arts, Inc., maker of the popular Madden NFL and NCAA Football video games, over the use of his jersey number and general appearance on one of its game avatars. The appellate court held that the video game manufacturer was not protected by the First Amendment against the athlete’s right-of-publicity claim absent a transformation of the avatar beyond a mere celebrity likeness or imitation of Keller, which it did not do. Allowing Keller’s suit to go forward, the court found that the video game did not qualify for protection as a “transformative use” because it “literally recreates Keller in the very setting in which he has achieved renown,” rather than creating some protectable new art of its own. The court found that Keller was represented as “what he was: the starting quarterback for Arizona State” and Nebraska and that “the game’s setting is identical to where the public found [Keller] during his collegiate career: on the football field.” As such, any expressive elements of the game were subordinated to the overall goal of portraying an actual celebrity likeness of Keller, thereby commercially exploiting his popularity and fame.
Continue reading “College Quarterback Breaks Through Game Maker’s First Amendment Defense” »